using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MoveTestTrack : MonoBehaviour
{
    public Rigidbody rigidbody;
    public Vector3 vector3 = new Vector3(0, 0, -0.01f);
    void Start()
    {
        
    }
    private void FixedUpdate()
    {
        rigidbody.AddForce(vector3*Time.deltaTime*0.01f, ForceMode.Force);
    }
}
